Facebook FarmVille: Fastest Way Levelling – Crop, Tree, and Animal Schema

17 Aug 2009

Crops Schema

Crops are our main source of experience. There are many different crops available but since they never change there’s a few of them which are better than all the others.

First of all crops can wither which will result in no profit. If we take Strawberries (4 hour crops) as an example:

  • 2 pm (14.00) – You plant the Strawberries.
  • 6 pm (18.00) – Your Strawberries will be ready to harvest.
  • 10 pm (22.00) – Now your Strawberries will start to wither randomly.
  • 2 am (2.00) – Now all of your Strawberries will inevitably wither.

—–
The 6 main crops are the following:

  1. 1 Strawberries
  2. 5 Pumpkin
  3. (5 Rice)
  4. 8 Raspberries
  5. 17 Blueberries
  6. 20 Tomatoes

lvl 1-8 » Strawberries:
The best crops for people below level 8.

lvl 5-17 » Pumpkin:
The best crops for people who sleep. Stick to berries all the way if you’re ready to get up in the middle of the night to harvest your Strawberries or Raspberries.
Pumpkins are no longer worth it when you get level 17 (and get Blueberries) – unless you sleep more than 8 hours (because then the Blueberries will start to wither). If it takes you anymore than 8½ hours between checking FarmVille at any time then I recommend planting these by that time.

lvl 5-20 » Rice:
The crops for those who are unable to check their farm in time intervals greater than 11 hours.

lvl 8-17 » Raspberries:
For people who are willing to level fast and have time to check their crops every second hour during daytime.

lvl 17- » Blueberries:
Once these are available, pumpkins are no longer necessary at night – again, unless you sleep more than 8 hours.

lvl 20- » Tomatoes:
These crops are the money makers. They are the most profitable crops in the game. These will replace pumpkins at night – also if you sleep less than 8 hours at night.
These crops are worth planting if you are unable to check your computer in a time interval greater than 6 hours and less than 16 hours.
—–
Let’s take care of the so called Soybean-delete method:
It’s a process to use all your leftover money to level up further.

DO NOT USE IT BEFORE YOU HAVE A 16×16 FARM WITH CROPS ON EVERY PLOT – AND NOT BEFORE YOU HAVE GOTTEN THE ARCHITECT RIBBON!

This method is the second best method in the game (the best is the Architect Ribbon – but that is a one-time-only method) for getting exp for leftover money.

How-To:
Leave one plot left on your farm and do the following:

  1. Plow it.
  2. Sow Soybeans on it.
  3. Pick the Delete Tool (red shovel) and delete the plot immediately.

Repeat that process until you have no money left.

Here’s the math:
Soybeans:
(15 (plow) + 15 (sow) ) / (1xp + 2xp) = 10 coins per exp.
Which means that if you have 40.000 leftover coins, you will be getting 4.000 exp out of this method.

—–
Now let’s get down to the facts so you can see which road you have the time to follow:

Tomatoes gives 6 exp per plot per day.
Blueberries gives 8 or 10 exp per plot per day (depending on how many times a day you are available.
Sunflowers give you 3 exp per plot per day.

Let’s say we plant Blueberries 4 times a day and then Tomatoes over night:
Per day that gives 162 coins and 10 exp per plot per day.

If you plant Sunflowers instead:
165 coins and 3 exp per plot per day

If you plant 3x Tomatoes instead:
174 coins and 6 exp per plot per day

If you plant 5x Blueberries instead:
130 coins and 10 exp per plot per day

If we scale this up to 255 plots (I am using the center plot to lock up my avatar – check this topic for more information – and even though it says it’s been disabled it’s not entirely true) here are the different scenarios:

4x Blueberry + 1 Tomato method:
41.310 coins and 2.550 exp per day

5x Blueberry method:
33.150 coins and 2.550 exp per day
- 8.160 coins
+ 0 exp

3x Tomato method:
44.370 coins and 1.530 exp per day
+ 3.060 coins
- 1.020 exp

1x Sunflower method:
42.075 coins and 765 exp per day
+ 765 coins
- 1.785 exp

Though the method for people who never sleep should actually be on top of the list:
6x Blueberry method:
39.780 coins and 3.060 exp per day
- 1.530 coins
+ 510 exp

It gives a little extra exp but you would have to get up in the middle of the night and harvest, plow and re-sow the entire field and then go to bed again (unless you actually only sleep 4 hours a day).
—–
I did the above math just for those who don’t want to spend time on the Soybean-delete method to level up. But there’s no denying that it gives more exp to use it.

So let’s include the Soybean-delete method in the math:
6x Blueberry + Soybean delete method:
(39.780 / 10) + 3.060 exp = 7.038 exp per day.

4x Blueberry + 1 Tomato + Soybean delete method:
(41.310 / 10) + 2.550 exp = 6.681 exp per day.

3x Tomato + Soybean delete method:
(44.370 / 10 ) + 1.530 exp = 5.967 exp per day.

5x Blueberry + Soybean delete method:
(33.150 / 10) + 2.550 exp = 5.865 exp per day.

1x Sunflower + Soybean delete method:
(42.075 / 10) + 765 exp = 4.972,5 exp per day.


Animal and Tree Schema

Now these things are interesting. First of all, important facts are that buying trees or animals are not worth it. It takes too long time to be paid off – and there’s another far better, and free, option; Getting them gifted from friends!

Since you are not going to buy any trees or animals you will not be getting any exp from these – except if you use it for the Soybean-delete method. In any case, you should at least fill the 2 outer rows of the map out with these – since no crops are able to fit there.

The way you should do it:

Put trees in the far outer row and the animals in the inner row of the two. This way you can see both the animals and the trees whenever you need to harvest them.
—–

To begin with you should just accept all gifts immediately (except for one of each if you don’t have the “Not Spoiled, Gifted” ribbon – look above on the Ribbons section) and put them there. As you go along you will begin to lack room out there then you will just start to sell the following of your items (in this order) and replace them with better trees or animals (see the total trees and animals list further down):

  1. Cow
  2. Brown Cow
  3. Horse
  4. Chicken
  5. Cherry Tree
  6. Apple Tree
  7. Sheep
  8. Plum Tree
  9. Orange Tree

When you have both rows full and have none of the above trees or animals left you should now consider deleting plots of crops one by one and filling them up with trees or animals that are listed as green on the list below. If you are not interested in the Soybean-delete method then deleting crop plots is undeniably a bad idea.

  1. 432,00 Goat
  2. 368,00 Date Tree
  3. 360,00 Duck
  4. 345,60 Pomegranate Tree
  5. 298,56 Banana Tree
  6. 298,56 Black Sheep
  7. 297,60 Passion Fruit Tree
  8. 256,56 Grapefruit Tree
  9. 240,00 Pig
  10. 240,00 Rabbit
  11. 240,00 Lime Tree
  12. 224,00 Apricot Tree
  13. 218,56 Lemon Tree
  14. 197,28 Avocado
  15. 188,00 Peach Tree
  16. 176,00 Fig Tree
  17. 160,00 Orange
  18. 160,00 Plum
  19. 149,28 Sheep
  20. 149,28 Apple
  21. 144,00 Cherry
  22. 128,00 Chicken
  23. 112,00 Horse
  24. 48,00 Brown Cow
  25. 24,00 Cow

The numbers beside each of the trees and animals means how much daily profit they give per plot. Keep in mind that the 4x Blueberries + 1 Tomatoes method gives 162 coins and 10 exp per plot per day – that means a total of 26,2 exp per plot per day if we include the Soybean-delete method. To get enough coins from a plot full of trees or animals they will then have to give a profit higher than 262 coins per plot per day (26,2 x 10). As you can see above, all the trees and animals above that are marked as green.



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    [...] Crop Schemas [...]

  • http://mindauthor.blogspot.com/ mind author

    wah keren sy suka bgt maen FV..keren bro infonya

  • http://mindauthor.blogspot.com mind author

    wah keren sy suka bgt maen FV..keren bro infonya

  • Audrius Klevas

    Use macro recorder for Soybean-delete method ;-)
    http://en.wikipedia.org/wiki/Macro_recorder

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